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Corraidhin Farsaidh
Farsaidh's Freeborn
892
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Posted - 2015.01.09 21:53:21 -
[1] - Quote
Ix Method wrote:There was something about a specialised destroyer that was unusually well thought out like 30 threads back. Hopefully they'll come back. Fancy destroyers are cool.
I've suggested destroyers using a local module but also needing a second destroyer running a remote 'sonar'booster to emulate triangulation from multiple sensor sources.
This should only work for an active ship though, a ship just sat still in space running nothing but cloak should be the same as a sub sitting on the seabed, undetectable beyond visual methods.
This lets people check if a ship is cloaked and afk but also lets the cloaky guy 'play dead' to bait people. The increased paranoia of knowing a player is afk ...but are they *really* afk? That could be joyous... |

Corraidhin Farsaidh
Farsaidh's Freeborn
904
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Posted - 2015.01.16 11:06:00 -
[2] - Quote
Mag's wrote:Daichi Yamato wrote:Jenshae Chiroptera wrote:
Stop beating about the bush. The bush is on fire and you saying the fire is good for your mashmallows doesn't help.
The bush is on fire because it refused to accept making its home on the bank of an active volcano was dangerous. Instead it whined that its home was meant to be a safe haven despite the surrounding environment and he had a right to be there because he paid his mortgage in monthly installments. He never admitted that he probably didnt belong anywhere near a volcano in the first place and demanded god did something about the volcano rather than adapt his home or choice of location But can we please think of those WH dwellers and just how many have complained about AFK pilots in their WH systems, over the years. They may not like having a fiery bush. 
This thread had my attention again for a moment there...oh how dissapointed I was... |

Corraidhin Farsaidh
Farsaidh's Freeborn
907
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Posted - 2015.01.18 10:33:30 -
[3] - Quote
Bullet Therapist wrote:Nikk Narrel wrote:Eryn Velasquez wrote:There once was a thingy called "SYSTEM SCANNING ARRAY", the description now says it`s useless.
Reactivate it. Anchorable at a POS, consuming fuel (heavy water, stront ...), visible when activated like a cyno. Give it a cooldowntime of 3 or 4 hours, manual activation by a POS-gunner. After activation, all ships in the system are scannable for 5 minutes.
If the camper is at the keyboard, no problem for him to warp around for the 5 minutes, if not he get's grilled.
Would even be nice in wormholes. Wormholes would want no part in this, I feel safe in saying. Since you did not describe a benefit to cloaked play alongside this, why are we giving Null PvE a buff with this? It's kind of a no-brainer that null PvE can avoid most other hostiles, using the local warning system. Why do we want to nerf the one play style that can counter this immunity? Because local doesn't make anyone in null immune to non cloaky ships. I think a better question is why should a cloaked ship be allowed to sit in space indefinitely without somehow being found, afk or not.
Because if it is cloaked and doing nothing there are no energy emission, light reflections, magnetic anomolies or anything else to detect. |

Corraidhin Farsaidh
Farsaidh's Freeborn
962
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Posted - 2015.02.14 22:40:18 -
[4] - Quote
Daichi Yamato wrote:... The pressure that would be applied to a cloak ship through a probe would be massively disproportionate compared to the pressure an afk cloaker and even his gang could put onto a docked or POS's up ratter. This would make a mockery of covert play as the uncertainty of whether im active or not is essential to AFK cloaking. If they can probe me down, i must move to survive. This movement will be very noticeable, and there would be no uncertainty as to my activity when they uncloak me or dont.
They can dock up, knowing its only a matter of time for them to get a gang together that can pressure the cloaker until RL or boredom/frustration means he has to leave or log off. Meanwhile the ratters can remain docked up indefinitely.
Its too one sided for the defenders to just make cloaks probable. It destroys the concept of cloaking to slip behind enemy lines and attack the alliance resource gatherers. If you want to make cloaks huntable, you have seriously got to consider preserving the ability to conduct covert attacks on enemy supply lines (which is a good gameplay concept regardless of the actual mechanic).
Nearly. But its a flag when you admit your own suggestion was as self serving (one sided) as you did. Good gameplay and mechanics would hopefully serve the many, not just one person or career.
Im referring to the suggestion that all cloaks just be removed. Its not only drastic, but removes good gameplay as well as is arguably short sighted. You probably wouldnt sell as much when less is being destroyed by cloaky hunters because everyone can see everything coming for them on D-scan and local.
This is my thinking about allowing destroyers to hunt for cloakies with a paired module of some kind of space SONAR and also a remote SONAR so that at least 2 destroyers are required. They would only be able to scan a cloaky if it is actually active i.e. some module other than the cloak running. Only then would some emissions be produced that would be detectable.
This would be balanced whereby the locals could put pressure on the cloaky whilst (s)he is active but if (s)he is hull down in deep space (s)he could not be scanned whether (s)he was at the keyboard or not. This would then allow for another layer to cloaky play where the locals can scan and best guess if the cloaky is active or not, but also allows the cloaky to be there and simply increasing paranoia for some reason. AFK cloaked still remains a valid tactic but locals can at least verify safety (or think they have...). |

Corraidhin Farsaidh
Farsaidh's Freeborn
1035
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Posted - 2015.03.27 11:27:30 -
[5] - Quote
Lucas Kell wrote:Daichi Yamato wrote:Stuff. You seem to miss all points. Quite simply, an AFK cloaker forces a player to have to take more precautions in order to play which you have alluded to. Do you think it's right that someone who's not even in the same building as their PC should be completely safe indefinitely and able to have that effect with no ability for others to hunt them down?
My view here is that you should never be able to scan down a cloaked ship. That's the point of a cloak. I wouldn't be averse to a method of combat scanning down cloaked ships if they are actually doing something though such as using scan probes. The vessel is communicating with the probes in this case and therefore leaving some kind of activity footprint. This would give defenders the ability to determine if the cloaked ship in local is inactive but also introduce the ability of the cloaked player to 'play dead' to lay an ambush.
In this way an active group of players can scan for cloaked activity but would still be hugely paranoid about being stalked. The decision to ignore the cloaky would then be in their hands based on information that they can actively gather. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1035
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Posted - 2015.03.27 12:04:42 -
[6] - Quote
Lucas Kell wrote:Corraidhin Farsaidh wrote:more stuff... If the cloaked player is actively playing, then no, you should not be able to hunt him down. As it stands though you can pop you cloak on in a safe then go to bed, happy in the knowledge that you'll be in one piece in the morning, having provided the same appearance of threat as if you'd been active. Obviously that's a broken system. There's should be an inherent level of risk in any activity, and should you choose to leave your PC for 8 hours while floating about in space, you should expect to be destroyed if someone chooses to hunt you down.
If the player is AFK for whatever reason then they cannot harm you at all, only your perceived threat levl will cause you issues. Give players the means to hunt (with very high difficulty) those ships that are active (i.e. moving, scanning etc) and you give them the means to determine whther they believe a player to be AFK but there is still a level of paranoia as to whether they are really AFK or not. If the players keep scanning/watching d-scan for probes then they can go about their business without issue.
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